1.1.2 Patch Notes — 2/7/2012
Classes and Combat
Combat Ability Responsiveness
Further improved response time for ability activation requests, especially in low-framerate situations.
The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.
Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client.
The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.
Abilities on cooldown are now more easily distinguished from abilities that can be used.
General
If Sprint was active when a player died, it now remains active when the player is revived.


