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Patch 1.1.2 Notes

Seebo
posted Feb 7, 12

1.1.2 Patch Notes — 2/7/2012

 

Classes and Combat
 

Combat Ability Responsiveness

Further improved response time for ability activation requests, especially in low-framerate situations.

The activation bar now appears at the correct time (when the activation of an ability begins) and disappears when activation is complete.

Instant combat abilities no longer occasionally start their combat animations twice, resulting in jerky behavior on the executing player’s client.

The display of the floating text from instant healing abilities is no longer delayed by the animation on the client and now properly reflects the time the effect happens on the server.

Abilities on cooldown are now more easily distinguished from abilities that can be used.

 

General

If Sprint was active when a player died, it now remains active when the player is revived.

News from the Future

Seebo
posted Jan 19, 12
Guild Bank at 1:20
Customizable UI at 1:35 or so.
Moondragon 1:50 "You are the people who decide what kind of changes we make to the game" NOOOoooooooo! 80% of the "c ...

1.1 is up and about

Seebo
posted Jan 18, 12
Content Game Update 1.1 ‘Rise of the Rakghouls’ is Live!

Star Wars™: The Old Republic™ Game Update 1.1: ‘Rise of the Rakghouls’ is now live! This game update features a number of additions to the game, including a brand new Flashpoint titled ‘Kaon Under Siege’ and an expansion to the ‘Karagga’s Palace’ Operation that more than triples its size! If you haven’t already, be sure to check out game footage of the new Flashpoint, ‘Kaon Under Siege’!

In addition to the new playable content and new item sets that you can acquire, Game Update 1.1 includes a number of bug and other various fixes which you can see in detail in the Game Update 1.1 Patch Notes.

This game update will download automatically the next time you log in through your game launcher, and is just the first step in our commitment to regularly providing you with new content in Star Wars: The Old Republic. Keep checking back to StarWarsTheOldRepublic.com, as well as the Community Blog, for all the latest updates!

Patch notes from the PTR have arrived courtesy Ask a Jedi:

Star Wars: The Old Republic Patch 1.1

General

  • Anti-aliasing is now available and can be enabled in the preferences menu.

Classes and Combat

General

  • Healing caused by crowd control abilities no longer generates threat.
  • Tooltips for abilities modified by skill points now display correct damage values.

Guard

  • This ability now transfers to a new friendly target without requiring deactivation on the previous target.
  • Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
  • A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.

Taunt

  • A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
For anyone who used the MMO Champ Blue tracker to avoid the garbage and just read dev responses on the forums, Darth Hater has provided the same kind of tool on their site here. I've added the link to our quick links toolbar on the right side of the front page.
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